Procedural dungeon generator 3D

1 / 1
A small generated map
2 / 2
A larger generated map

This was a small project I did over the summer of 2022 with the goal to recreate a dungeon generator similar to that found within the game The Binding of Isaac. This dungeon generator will always create a map that has a boss room, shop and item room. This project also contains a playable character, enemies, and a boss.

  1. Unity C# programming
  2. Procedural dungeon generation
  3. Creation of enemy artifical intelligence

This project let me expand my use of procedural map generation originally found within my independent media project and allowed me to use it to create a small, but fun, playable rouge-like experience. The knowledge learned from this would later be used to create the level generation algorithm found within my 2D procedural dungeon generator.